![autodesk 2019 institute license autodesk 2019 institute license](https://i.ytimg.com/vi/M2bJGpYrAww/maxresdefault.jpg)
Meeting people and building a network will one day, help you achieve your goal. It is a relatively small industry, so it is very easy to develop a network. You have to do research and training on your own as well. Be curious and open minded, don’t wait to have all the answers from your teacher. You can achieve anything if you work hard. So, if you want to work in the VFX industry, it takes work and involvement. They all have a passion for the work they do though. People have really different backgrounds in our profession, some have gone to VFX schools like ArtFX, while others have gone to architectural schools, and some have been self-educated. On Advice to Students Wanting to make it in the VFX Industry During the production, we were working in the same way as we do in studios, with deadlines, supervisors and retakes trying to deliver the most realistic and artistic images possible. Thomas and Guillaume went to MPC London as Environment TD and FX TD, Mickael to Double Negative London as an Environment TD and Melanie to Framestore London as a Digital Matte Painter / Environment TD.Ĭreating Terra Nova prepared us for this transition. These meetings helped us receive feedback on our work and create contacts to eventually find positions in studios. Thanks to ArtFX’s jury at the end of the 5th year, we all met professionals to present our short film to. On the Transition from Students to Young Professionals In our own way, we want to make people dream as much as we did when we were younger. We have all have been influenced by films like Star Wars, Harry Potter, Avatar and Disney movies during our childhood. On What Inspired them to Pursue a Career in VFX "one of the biggest challenges was simultaneously staying true to the history of Robert Falcon Scott and the Terra Nova expedition, while creating a short film that was exciting to watch." We eventually decided to use simulations only when they were required and used procedural setups as much as we could. It was something we had to keep in mind the whole year. Simulation times were sometimes very long. It’s quite difficult to make realistic-looking water and because people are used to seeing water regularly, they can’t be tricked easily! Our short film required a lot of effects, especially for the oceans. They added credibility to the visuals and saved us a great deal of time. That’s why we chose to use a lot of matte painting. This helped us understand the importance of scale and how it affects the look and overhaul patterns.īecause we had a lot to create with very few means, we had to be smart concerning the VFX. There, we had access to landscape and ice references. We were fortunate enough to visit the Scott Polar Research Institute in Cambridge where we found a lot of useful references. Post-production-wise, the greatest challenges were creating realistic snow and icescapes. Production-wise, one of the biggest challenges was simultaneously staying true to the history of Robert Falcon Scott and the Terra Nova expedition, while creating a short film that was exciting to watch.